AI Insights · Timothy · January 2023
Top 5 Co-op Games Performance in Egypt Q4 2022
In Q4 2022, the top 5 co-op games in Egypt showed varied performance in downloads, revenue, and active users. Sensor Tower provides detailed insights.
During the fourth quarter of 2022, the top 5 co-op games on a unified platform in Egypt exhibited diverse trends in weekly downloads, revenue, and active users. Sensor Tower's data offers a comprehensive look at these metrics.
Ludo Club・Fun Dice Board Game from Moonfrog saw a notable performance in weekly downloads, peaking at around 134K in late September and fluctuating throughout the quarter, ending at approximately 96K by the end of December. Revenue for this game showed some variability, reaching its highest point at about $2.7K in the week of October 24. The number of active users started at around 1.9M and gradually declined to about 1.3M by the end of the quarter.
PUBG MOBILE from Tencent Mobile International Limited experienced a peak in weekly revenue at about $121.5K in late October. Downloads remained relatively stable, ranging from approximately 67K to 106K, with a slight increase towards mid-November. Active users saw a gradual decline from about 1.5M in late September to roughly 1.1M by the end of December.
Ludo King by GAMETION GLOBAL TECHNOLOGIES PTE LIMITED showed consistent weekly downloads, starting at around 58K and slightly decreasing to about 37K by the end of the quarter. The game's weekly revenue remained low but steady, peaking at approximately $225 in the week of October 31. Active users showed a similar trend, starting at about 640K and ending the quarter at roughly 549K.
1945 - Airplane shooting game from ONESOFT GLOBAL PTE. LTD. maintained a steady download rate, peaking at around 40K in late October. Revenue remained modest, with slight fluctuations, reaching a high of about $575 in mid-October. Active users showed minor variations, starting at about 303K and ending at approximately 297K by the end of December.
2 Player Games : the Challenge by Moreno Maio saw a peak in downloads at around 43K in early December. Revenue remained low, with the highest point being around $32 in early October. Active users exhibited growth, increasing from about 125K in late September to approximately 166K by the end of December.
For more detailed insights and data, visit Sensor Tower.